Ayame's First Set of Jutsu
Jun 22, 2013 3:52:28 GMT -5
Post by Ayame Shokubutsu on Jun 22, 2013 3:52:28 GMT -5
Canon
Name:Finger Engraving Seal
Element: ---
Type: Fuuinjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar.
Name: Sealing Jutsu (Danzou's Sealing Jutsu)
Element: ---
Type: Fuuinjutsu
Rank: A
Jutsu Prerequisites: Handseals
Range: Short
Description:
After touching the skin of his or her target with the palm of his or her hand, the user will secretly place a seal on their body. This seal can then be activated a short time later. When activated, the seal will expand to spread over the target's body and bind them in place. With them bound, the user can attack at leisure. The seal can be overcome with a powerful enough chakra, though.
Name:Chakra Scalpel
Element: ---
Type: Medical Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short
Description:
Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required
Name:Seal Cancel
Element: ---
Type: Medical Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
Base dispelling technique. The user can dispel any seal that is their rank or below. Though the user must use the rank of chakra the enemy seal used to dispel it.
Name: Hell Needles
Element: Non Elemental
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
This technique first requires you to preform the other technique known as Hari Jizou (Underworld Guardian Spikes). After that is done, the user may then launch a torrent of hardened hair in the form of needles towards his or her target.
Name: Summoning Technique
Element: Non Elemental
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location.
Name: Underworld Guardian Spikes
Element: Non Elemental
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short
Description:
This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Name: Double Suicide Decapitation Technique
Element: Earth
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Handseals
Range: Mid
Description:
is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Name: Underground Fish Projection
Element: Earth
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Mid
Description:
is a Ninjutsu technique utilizing the Earth Element. Using the Bunshins, the user will use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target.
Name: Underground Submarine Voyage
Element: Earth
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Mid
Description:
is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth.
Name: Mud Overturn
Element: Earth
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Close
Description:
is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Name: Earth Style Wall
Element: Earth
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Close
Description:
is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Element: Earth Dome Prison
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Close
Description:
is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his/her hands, the user is able to overturn the earth and cause it to rise up around his/her opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his/her own body. At the same time the user will use his/her own chakra to spread throughout the dome, this allows him/her to repair any damage his/her opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force.
Name: Hidden Mist Jutsu
Element: Water
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Handseals; Source of Water
Range: Short-Long Range (Area Effect)
Description:
The user gathers water from the surrounding area and infuses it with chakra to create a very thick mist haze that heavily restricts sight for everyone. The user can train themselves to hear the sounds of an enemies slight movements to compensate for their hindered sight. Because the mist is mostly chakra, Doujutsu such as Sharingan and Byakugan don't have the ability to see through it.
Name: Water Style: Hiding in the Water Jutsu
Element: Water
Type:Ninjutsu
Rank: D
Jutsu Prerequisites: Handseals; Any sized source of water
Range: Short Range
Description:
The user sinks into a body of water, whether it be a large lake or a small (but large enough for the user to stand in) puddle, and becomes completely hidden inside of it, blending in through the use of chakra.
Name: Water Clone Jutsu
Element: Water
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals; Source of Water
Range: Short Range
Description:
The user creates a duplicate made of water, which acts as a solid clone - although it only has one-tenth of the user's power, and reverts back to water if it moves too far out of range or take too much damage. More than one clone can be created, but it requires more chakra.
Name: Water Style: Exploding Water Shock Wave
Element: Water
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short-Long Range
Description:
The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Name: Lightning Style: Shadow Clone
Element: Lightning
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Handseals
Range: Short Range
Description:
This jutsu allows the user to make a shadow clone infused with lightning chakra. Because it is a shadow clone, it is able to perform jutsus and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to the clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Name: Lightning Rod
Element: Lightning
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short
Description:
After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body into the body of the opponent.
Name: Thunder Funeral: Feast of Lightning
Element: Lightning
Type: Ninjutsu; Kenjutsu
Rank: A
Jutsu Prerequisites: Two Lightning Conductive Blades
Range: Mid-Long Range
Description:
Using Two Lightning Conductive Blades, the user can create several thunderbolts that cut through the ground until they hit the enemy.
Name: Lightning Beast Running Jutsu
Element: Lightning
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: None
Range: Short-Long Range
Description:
By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a beast. The beast remains connected to the user's hand, allowing them to control it during its attack.
Non-Canon
Shokubutsu Techniques
Name: Illusion of the Rose Petals
Element: None
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Handseals, Rose Petals, Shokubutsu Clan
Range: Short Range
Description:
Before preforming the jutsu, the user covers their body with many layers of chakra-infused Rose Petals, and have them blend in with their skin and clothes. When the user is about to be struck in combat, they quickly make a backwards retreat. However, the user leaves a layer of Rose Petals behind. These Rose Petals still hold the camouflage of the user until they are struck, when they will then disperse into a flurry of Rose Petals. This gives the illusion that the user suddenly exploded into Rose Petals. The user then uses the now scattering Petals to preposition themselves at the blind spot of the opponent for a powerful strike.
Name: Dance of the Rose Petals
Element: Wind
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Handseals, Scattered Rose Petals around the Target, Shokubutsu Clan
Range: Mid Range
Description:
This jutsu is usually preformed immediately after using "Illusion of the Rose Petals" for the second or third time. The user will create a small cyclone of fast moving wind around the target. The cyclone will pull in the chakra-infused Rose Petals surrounding the target. The Rose Petals will then react to the now present Wind chakra, and gain the attributes of small sharp razor blades. The many swirling Rose Petals will then begin to shred the target, resulting in many serious, and sometimes fatal gashes.
Name: Shokubutsu Style: Poisonous Pollen
Element: None
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Shokubutsu Clan, Handseals
Range: Short-Mid Range
Description:
The user breathes a poisonous plant pollen from their mouth. This will infect the air around the opponent and the user. The user is from the Shokubutsu Clan so the plant life inside their body allows them to grow immune to this from a young age. The poisonous pollen will numb the opponents body so they have no feeling left. The opponent will remain immobilized for three posts. The effects of the poison don't last long. The opponent must breathe in the toxin or the poison won't affect them.
Name: Poisonous Exploding Clone
Element: None
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Shokubutsu Clan, Handseals
Range: Short-Mid Range
Description:
The user creates a shadow clone out of poison. When the opponent strikes the clone the clone explodes into poison that the opponent will get into their eyes and breathe in. This poison will in the first post, make the opponent dizzy so they won't be able to throw weapons, in the second post they'll be so dizzy that they will walk strangely and stumble, in the third post they'll be so disoriented and weak that they won't be able to see straight anymore. Most opponents would be swept off their feet and on the ground on all fours. This poison only disorients the opponent and makes them so dizzy that on the fourth post they'll puke up the toxin naturally. Then the poison will no longer affect them.
Name: Never-ending Thorns
Element: None
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Shokubutsu Clan, Handseals
Range: Long Range
Description:
The user uses hand seals and then slams their hands onto the ground. The user will then shoot seedlings into the ground that have been super charged with their chakra growth hormone. Within seconds the ground is covered in thorns so that the opponent won't have anywhere to step on. Not only will the thorns burst out of the ground but the user can control them and make them chase the opponent until the opponent is completely overtaken by the thorns. Unfortunately the thorns are only thorns and can't kill an opponent themselves, however they can immobilize them. The user must have their hands on the ground at all times to do this technique. The thorns can cause major bleeding but not enough to kill, unless the opponent has been left untreated for days.
Name: Chakra Sapping Ivy
Element: None
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Shokubutsu Clan
Range: short to mid
Description:
The user points their arms at the opponent then quickly three ivy vines come out of the users arms and head straight for the opponent. The opponent must be immobilized for this to be done. When they hit the opponent they will suck out a fourth of the opponents chakra and give that chakra to the user. This normally would only give the user enough jutsu for two more A rank jutsu.
Name: Vine Whip
Element: None
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
Using the plants symbiotically infused in their body, the user shoots a strong vine from the bottom of their wrist. This vine can then be used for many purposes, including ensnaring an enemy, deflecting projectiles, or lashing enemies.
Name: Thorn Whip
Element: None
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
Using the plants symbiotically infused in their body, the user shoots a strong thorn covered vine from the bottom of their wrist. This vine can then be used for many purposes, including ensnaring an enemy, deflecting projectiles, or lashing enemies. The thorns are also hooked shape that are designed to get caught in flesh, so if the whip ensnares someone, it will be very painful to remove. The thorns are also able to secrete poisons if the user is trained in making and using them.
Name: Shokubutsu Style: All Consuming Vines
Element: None
Type: Ninjutsu
Rank: S
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
Using the plants symbiotically infused in their body, the user shoots four strong thorn covered vines from around their wrist. When one of the vines ensnare an enemy, the others move towards it and ensnare the enemy also. A number of other vines will then sprout from the user's wrist and forearm and use the four original vines as guides towards the opponent. All of the vines then start to creep around the opponent weaving and intertwining with each other, eventually covering the opponent's entire body. These vines are weaved incredibly tightly, so trying to break away or remove them with brute force is near impossible. They can only be broken by another S rank jutsu. Like "Thorn Whip", these vines are able to secrete poisons if the user is trained in making and using them. If the attack is not broken they will squeaze the opponent until they pass out. This should take about three posts.
Name: Shokubutsu Style: Tentacle Thorns
Element: None
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
This jutsu is essentially "Thorn Whip" used on a larger scale. Many numerous thorn covered vines sprout from the users body and move at the user's will. They are able to deflect attacks, attack enemies, and like "Thorn Whip", are able to secrete poisons if the user is trained in making and using them. However, like all jutsus used by Shokubutsu, the Clan member's catalyst uses their body's nutrients to make the plants rapidly grow, so increasing the size and number of plants weaken the user respectively. Since it is only D rank it can only do minor damage and stand up to D rank attacks. It also can only have four total thorns at a time. It should take five posts for an opponent to pass out from exhaustion if they do not break the jutsu.
Custom
Name: Lightning Release • Ribbon Effect Skill
Element: Lightning
Type: Ninjutsu
Rank: S
Jutsu Prerequisites: Handseals, Rainstorm
Range: Mid
Description:
A Jutsu which is used during Rainstorms. The user will perform the hand seals and then will lift one hand and collect chakra to that hand. It will begin to emit electricity and once the hand is ready the user will push their hand forward releasing the gaint bolt of lightning which will travel forward until it hit a rain drop once it does the lightning bolt will scatter into 5 separate bolts and once each bolt hits another rain drop it will once again split into 5. This cycle will continue until the lightning hits the ground or if it hits the opponent. Though with the chakra that was inserted into the lighting it can be used to target the opponent better. This attack does not harm the user because the user emits lightning chakra through their body as a defence. Each bolt has the damage of one rank below its close since the lightning is being so dispersed, however to the number of hits a person could be struck with enough attacks to be dealt heavy damage.
Name: Liquid Style Bird
Element: Water
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Note: close ranged when you summon it. But far when you get on and ride it. 0 - infinite meters. Can go as far as it can unless the user runs out of chakra.
Description:
Creates a bird of water. The water acts as normal water, save for it being in the shape of a bird. It has chakra around its wings, enabling it to fly. If it were to give or take a hit, the water would act as normal water, and go to the area of lesser pressure, around the hit. The user can send chakra to whichever body part touches the bird, and use it to ride and fly. Must maintain the handseal for the technque. (Note: Basically this technique is like Deidara's but with water)
Name:Bijuu Sealing Technique
Element: N/A
Type: Fuuinjutsu
Rank: S
Jutsu Prerequisites: Handseals and something that is sealed to put the bijuu in
Range: Short
Description:
After fighting and weakening a bijuu or jinchuriki host the user will use their own blood to make a seal on the bijuu or jinchuriki. Once that is done they will make hand seals to use the seal to seal the bijuu away in the item that they will seal it inside. Once inside the bijuu cannot be freed unless the item is broken or the user seals the bijuu into another host. When a Jinchuriki host gets their bijuu taken out they will die unless circumstances change because of a jutsu or special ability.
Name:Finger Engraving Seal
Element: ---
Type: Fuuinjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar.
Name: Sealing Jutsu (Danzou's Sealing Jutsu)
Element: ---
Type: Fuuinjutsu
Rank: A
Jutsu Prerequisites: Handseals
Range: Short
Description:
After touching the skin of his or her target with the palm of his or her hand, the user will secretly place a seal on their body. This seal can then be activated a short time later. When activated, the seal will expand to spread over the target's body and bind them in place. With them bound, the user can attack at leisure. The seal can be overcome with a powerful enough chakra, though.
Name:Chakra Scalpel
Element: ---
Type: Medical Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short
Description:
Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required
Name:Seal Cancel
Element: ---
Type: Medical Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
Base dispelling technique. The user can dispel any seal that is their rank or below. Though the user must use the rank of chakra the enemy seal used to dispel it.
Name: Hell Needles
Element: Non Elemental
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
This technique first requires you to preform the other technique known as Hari Jizou (Underworld Guardian Spikes). After that is done, the user may then launch a torrent of hardened hair in the form of needles towards his or her target.
Name: Summoning Technique
Element: Non Elemental
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Short
Description:
A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location.
Name: Underworld Guardian Spikes
Element: Non Elemental
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short
Description:
This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Name: Double Suicide Decapitation Technique
Element: Earth
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Handseals
Range: Mid
Description:
is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized.
Name: Underground Fish Projection
Element: Earth
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Mid
Description:
is a Ninjutsu technique utilizing the Earth Element. Using the Bunshins, the user will use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target.
Name: Underground Submarine Voyage
Element: Earth
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Mid
Description:
is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth.
Name: Mud Overturn
Element: Earth
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Close
Description:
is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Name: Earth Style Wall
Element: Earth
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Close
Description:
is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Element: Earth Dome Prison
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Close
Description:
is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his/her hands, the user is able to overturn the earth and cause it to rise up around his/her opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his/her own body. At the same time the user will use his/her own chakra to spread throughout the dome, this allows him/her to repair any damage his/her opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force.
Name: Hidden Mist Jutsu
Element: Water
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Handseals; Source of Water
Range: Short-Long Range (Area Effect)
Description:
The user gathers water from the surrounding area and infuses it with chakra to create a very thick mist haze that heavily restricts sight for everyone. The user can train themselves to hear the sounds of an enemies slight movements to compensate for their hindered sight. Because the mist is mostly chakra, Doujutsu such as Sharingan and Byakugan don't have the ability to see through it.
Name: Water Style: Hiding in the Water Jutsu
Element: Water
Type:Ninjutsu
Rank: D
Jutsu Prerequisites: Handseals; Any sized source of water
Range: Short Range
Description:
The user sinks into a body of water, whether it be a large lake or a small (but large enough for the user to stand in) puddle, and becomes completely hidden inside of it, blending in through the use of chakra.
Name: Water Clone Jutsu
Element: Water
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals; Source of Water
Range: Short Range
Description:
The user creates a duplicate made of water, which acts as a solid clone - although it only has one-tenth of the user's power, and reverts back to water if it moves too far out of range or take too much damage. More than one clone can be created, but it requires more chakra.
Name: Water Style: Exploding Water Shock Wave
Element: Water
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short-Long Range
Description:
The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.
Name: Lightning Style: Shadow Clone
Element: Lightning
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Handseals
Range: Short Range
Description:
This jutsu allows the user to make a shadow clone infused with lightning chakra. Because it is a shadow clone, it is able to perform jutsus and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to the clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Name: Lightning Rod
Element: Lightning
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Handseals
Range: Short
Description:
After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body into the body of the opponent.
Name: Thunder Funeral: Feast of Lightning
Element: Lightning
Type: Ninjutsu; Kenjutsu
Rank: A
Jutsu Prerequisites: Two Lightning Conductive Blades
Range: Mid-Long Range
Description:
Using Two Lightning Conductive Blades, the user can create several thunderbolts that cut through the ground until they hit the enemy.
Name: Lightning Beast Running Jutsu
Element: Lightning
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: None
Range: Short-Long Range
Description:
By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a beast. The beast remains connected to the user's hand, allowing them to control it during its attack.
Non-Canon
Shokubutsu Techniques
Name: Illusion of the Rose Petals
Element: None
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Handseals, Rose Petals, Shokubutsu Clan
Range: Short Range
Description:
Before preforming the jutsu, the user covers their body with many layers of chakra-infused Rose Petals, and have them blend in with their skin and clothes. When the user is about to be struck in combat, they quickly make a backwards retreat. However, the user leaves a layer of Rose Petals behind. These Rose Petals still hold the camouflage of the user until they are struck, when they will then disperse into a flurry of Rose Petals. This gives the illusion that the user suddenly exploded into Rose Petals. The user then uses the now scattering Petals to preposition themselves at the blind spot of the opponent for a powerful strike.
Name: Dance of the Rose Petals
Element: Wind
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Handseals, Scattered Rose Petals around the Target, Shokubutsu Clan
Range: Mid Range
Description:
This jutsu is usually preformed immediately after using "Illusion of the Rose Petals" for the second or third time. The user will create a small cyclone of fast moving wind around the target. The cyclone will pull in the chakra-infused Rose Petals surrounding the target. The Rose Petals will then react to the now present Wind chakra, and gain the attributes of small sharp razor blades. The many swirling Rose Petals will then begin to shred the target, resulting in many serious, and sometimes fatal gashes.
Name: Shokubutsu Style: Poisonous Pollen
Element: None
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Shokubutsu Clan, Handseals
Range: Short-Mid Range
Description:
The user breathes a poisonous plant pollen from their mouth. This will infect the air around the opponent and the user. The user is from the Shokubutsu Clan so the plant life inside their body allows them to grow immune to this from a young age. The poisonous pollen will numb the opponents body so they have no feeling left. The opponent will remain immobilized for three posts. The effects of the poison don't last long. The opponent must breathe in the toxin or the poison won't affect them.
Name: Poisonous Exploding Clone
Element: None
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Shokubutsu Clan, Handseals
Range: Short-Mid Range
Description:
The user creates a shadow clone out of poison. When the opponent strikes the clone the clone explodes into poison that the opponent will get into their eyes and breathe in. This poison will in the first post, make the opponent dizzy so they won't be able to throw weapons, in the second post they'll be so dizzy that they will walk strangely and stumble, in the third post they'll be so disoriented and weak that they won't be able to see straight anymore. Most opponents would be swept off their feet and on the ground on all fours. This poison only disorients the opponent and makes them so dizzy that on the fourth post they'll puke up the toxin naturally. Then the poison will no longer affect them.
Name: Never-ending Thorns
Element: None
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Shokubutsu Clan, Handseals
Range: Long Range
Description:
The user uses hand seals and then slams their hands onto the ground. The user will then shoot seedlings into the ground that have been super charged with their chakra growth hormone. Within seconds the ground is covered in thorns so that the opponent won't have anywhere to step on. Not only will the thorns burst out of the ground but the user can control them and make them chase the opponent until the opponent is completely overtaken by the thorns. Unfortunately the thorns are only thorns and can't kill an opponent themselves, however they can immobilize them. The user must have their hands on the ground at all times to do this technique. The thorns can cause major bleeding but not enough to kill, unless the opponent has been left untreated for days.
Name: Chakra Sapping Ivy
Element: None
Type: Ninjutsu
Rank: A
Jutsu Prerequisites: Shokubutsu Clan
Range: short to mid
Description:
The user points their arms at the opponent then quickly three ivy vines come out of the users arms and head straight for the opponent. The opponent must be immobilized for this to be done. When they hit the opponent they will suck out a fourth of the opponents chakra and give that chakra to the user. This normally would only give the user enough jutsu for two more A rank jutsu.
Name: Vine Whip
Element: None
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
Using the plants symbiotically infused in their body, the user shoots a strong vine from the bottom of their wrist. This vine can then be used for many purposes, including ensnaring an enemy, deflecting projectiles, or lashing enemies.
Name: Thorn Whip
Element: None
Type: Ninjutsu
Rank: B
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
Using the plants symbiotically infused in their body, the user shoots a strong thorn covered vine from the bottom of their wrist. This vine can then be used for many purposes, including ensnaring an enemy, deflecting projectiles, or lashing enemies. The thorns are also hooked shape that are designed to get caught in flesh, so if the whip ensnares someone, it will be very painful to remove. The thorns are also able to secrete poisons if the user is trained in making and using them.
Name: Shokubutsu Style: All Consuming Vines
Element: None
Type: Ninjutsu
Rank: S
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
Using the plants symbiotically infused in their body, the user shoots four strong thorn covered vines from around their wrist. When one of the vines ensnare an enemy, the others move towards it and ensnare the enemy also. A number of other vines will then sprout from the user's wrist and forearm and use the four original vines as guides towards the opponent. All of the vines then start to creep around the opponent weaving and intertwining with each other, eventually covering the opponent's entire body. These vines are weaved incredibly tightly, so trying to break away or remove them with brute force is near impossible. They can only be broken by another S rank jutsu. Like "Thorn Whip", these vines are able to secrete poisons if the user is trained in making and using them. If the attack is not broken they will squeaze the opponent until they pass out. This should take about three posts.
Name: Shokubutsu Style: Tentacle Thorns
Element: None
Type: Ninjutsu
Rank: D
Jutsu Prerequisites: Shokubutsu Clan
Range: Short-Mid Range
Description:
This jutsu is essentially "Thorn Whip" used on a larger scale. Many numerous thorn covered vines sprout from the users body and move at the user's will. They are able to deflect attacks, attack enemies, and like "Thorn Whip", are able to secrete poisons if the user is trained in making and using them. However, like all jutsus used by Shokubutsu, the Clan member's catalyst uses their body's nutrients to make the plants rapidly grow, so increasing the size and number of plants weaken the user respectively. Since it is only D rank it can only do minor damage and stand up to D rank attacks. It also can only have four total thorns at a time. It should take five posts for an opponent to pass out from exhaustion if they do not break the jutsu.
Custom
Name: Lightning Release • Ribbon Effect Skill
Element: Lightning
Type: Ninjutsu
Rank: S
Jutsu Prerequisites: Handseals, Rainstorm
Range: Mid
Description:
A Jutsu which is used during Rainstorms. The user will perform the hand seals and then will lift one hand and collect chakra to that hand. It will begin to emit electricity and once the hand is ready the user will push their hand forward releasing the gaint bolt of lightning which will travel forward until it hit a rain drop once it does the lightning bolt will scatter into 5 separate bolts and once each bolt hits another rain drop it will once again split into 5. This cycle will continue until the lightning hits the ground or if it hits the opponent. Though with the chakra that was inserted into the lighting it can be used to target the opponent better. This attack does not harm the user because the user emits lightning chakra through their body as a defence. Each bolt has the damage of one rank below its close since the lightning is being so dispersed, however to the number of hits a person could be struck with enough attacks to be dealt heavy damage.
Name: Liquid Style Bird
Element: Water
Type: Ninjutsu
Rank: C
Jutsu Prerequisites: Handseals
Range: Note: close ranged when you summon it. But far when you get on and ride it. 0 - infinite meters. Can go as far as it can unless the user runs out of chakra.
Description:
Creates a bird of water. The water acts as normal water, save for it being in the shape of a bird. It has chakra around its wings, enabling it to fly. If it were to give or take a hit, the water would act as normal water, and go to the area of lesser pressure, around the hit. The user can send chakra to whichever body part touches the bird, and use it to ride and fly. Must maintain the handseal for the technque. (Note: Basically this technique is like Deidara's but with water)
Name:Bijuu Sealing Technique
Element: N/A
Type: Fuuinjutsu
Rank: S
Jutsu Prerequisites: Handseals and something that is sealed to put the bijuu in
Range: Short
Description:
After fighting and weakening a bijuu or jinchuriki host the user will use their own blood to make a seal on the bijuu or jinchuriki. Once that is done they will make hand seals to use the seal to seal the bijuu away in the item that they will seal it inside. Once inside the bijuu cannot be freed unless the item is broken or the user seals the bijuu into another host. When a Jinchuriki host gets their bijuu taken out they will die unless circumstances change because of a jutsu or special ability.