Medical Taijutsu
Jul 6, 2013 8:48:21 GMT -5
Post by Ai Gifu on Jul 6, 2013 8:48:21 GMT -5
- If one desires to learn Medical Taijutsu Techniques you must come to leaf and learn it ICly with either an NPC or the Hokage herself.
- Cannot learn the next rank unless one has mastered all of the first ranks in one.
Example: Mastered all D Techniques can now learn up to C.
Name: Crater Making
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: D.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
Standing with the legs shoulder length apart, the Medic briefly gathers chakra into their index finger before leaning forward and slamming their finger into the ground causing a fissure to occur. Gathering a good amount of Chakra into either index finger, the Medical-Nin is able to slam their finger into the earth below them and create a five foot wide, twelve foot long and ten feet deep fissure. This is used to disrupt attacks that come at the Medic from head on. It could also be used as cover when there is no other way to evade.
Name: Jab.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: D.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
A simple chakra filled punch. Fairly quick but lacks some of the raw, destructive power of higher techniques. This is mainly used when the Medical-Nin does not have the space to wind up a fully powered strike. Can disorient some foes and usually sends them hurdling backwards. Looks exactly like a normal punch, only filled with a quick burst of chakra. Still much more powerful than a normal punch, but realitively weak when compared to the rest of the techniques within the fighting style.
Name: Punch.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: D.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
An upgraded version of Jab. Although this technique is slower than Jab, the difference in power between the two is immense. The user gathers a great amount of chakra into their fists and then releases it upon their opponent. Similar to Jab only with a slower wind up and much more destructive power. This is an attack that can cause some serious damage to an opponent.
Name: Finger Flick.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: D.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
By gathering chakra into either middle finger, the user then "flicks" their opponent in the forehead which causes them to soar backwards. This technique is mainly used to get some distance between the user and their opponent. The user simply flicks their opponents forehead and sends them flying backwards for about fifteen feet at high speeds. Attack causes moderate damage and would most likely just give the opponent a slight disoriented feeling.
Name: Haymaker.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: C.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
An overhead two punching strike, this devastating attack usually knocks an opponent down into the ground, creating a creator with the opponents body. Gathering chakra into both of the users fists, the user strikes down with both simultaneously in order to severely damage the opponent.
Name: Hand Clap.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: C.
Jutsu Prerequisites: Chakra Control.
Range: short-mid.
Description:
User brings their hands together with such force, that they create a shock wave. This shock wave will knock back most struck by it. This attack may also disorient those hit by it due to the shock waves effect on the inner ear. After gathering sufficient chakra within ones hands, you spread your arms far apart then slam them together, causing a wide shock wave to spread out from in front of you. The wave is fifteen feet wide and reaches out twenty feet ahead of you.
Name: Hurl.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: C.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
By focusing chakra into the hands you are able to bend over and rip up some of the ground below you then hurl it at your opponents. Is also extremely useful against flying opponents.
Name: Death Valley Bomb.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: C.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
The Medic grabs their opponent then lifts them over their shoulders. Using their super strength to hold them in place, they then fall in the direction that the opponent's head is facing, driving the opponent's head into the ground with devestating force.
Name: Painful Sky Leg.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: C.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
Jumping about fifteen feet into the air, the Medical-Nin raises their leg high into the air while gathering a grand amount of chakra into it. Then with stunning force they slam their leg into the ground, leaving a twenty foot wide and five foot deep crater in their wake.
Name: Knockout Blow.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: B.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
The user slowly rotates their lower arm as they gather an obscene amount of chakra into one fist. So much chakra, infact, that its actually visible! A transparant blue orb that resembles fire radiates around three inches from the hand. After winding up their attack for about five seconds, they suddenly strike their opponent, fist moving extremely swiftly and causing catastrophic damage. The user attacks with such a force that it usually damages the land within a 30 foot radius of the user.
Name: Foot Stomp.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: B.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
After gathering a good amount of chakra into ones foot, you then slam it down to the ground and cause all of the terrain within a fifteen foot radius to fly high into the air and surround you, forming a temporary barrier of protection against normal types of attack. (Some Taijutsu, Kunai, etc.) It is not just a poor mans barrier, however. It can also be used to distract your opponent in order to get away or to enable a surprise attack.
Name: Rage.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: B.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
User fires a focused burst of chakra directly into there vain's causing it to replace the blood flow with much adrenaline which triggers an unyielding rage within you. Using this emotion you double your already super strength for a short amount of time. (Two posts.) While raging you'll find it harder to think and will rely more on brute strength than actual skill.
Name: Fist of Nirvana.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: A.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
The user focuses chakra into their legs then uses it to jump extremely high into the air. While ascending the user begins to gather the maximum amount of chakra into their right fist. Once gathered, the user uses their momentum to shift in mid air and begins a dive bomb upon their opponent. As they descend they focus some chakra into their feet in order to propel them forward at an even faster rate. Once the fist connects with the ground or opponent it's as if a bomb is set off and a massive explosion ensues.
Name: Judgement Day.
Element: ---
Type: Medical Ninjutsu/Taijutsu.
Rank: A.
Jutsu Prerequisites: Chakra Control.
Range: Short.
Description:
This move is very similiar to Haymaker, only this time your fists are clasped together and you are striking at the ground, not the opponent. The devestating strength of this attack triggers the release of underground stress along fault lines. This release causes movement in masses of rock and resulting shock waves. In other words, an earthquake. Changing the environment is risky buisness and the Medical-Nin must always be mindful of the consequences of their actions.